Adam Gibson (learn3Dsoftware.com) has a new tutorial showcasing how to find free models in your built in windows 3D viewer, and how
to export those models to lightwave.
Now those are in gltf format which lightwave can´t import, so you have to use blender and convert to alembic, and mdd format if there´s animation, you could also save out directly to fbx but that may cause issues, in such case you get a skeleton rig and can change the posing etc, which you can´t with alembic and mdd, though it will be much slower to deal with though.
Now it seems Adam is doing some unnecessary steps there for getting the textures out, and re-scaling the figure, we do not need geo node, skeleton node with alembic, those can be deleted, and import to cm would be safer I think, the mesh needs to be same scale in modeler as it is in layout for proper management, the texture export can be done in blender by unpacking the gltf files in one go in file/external data and unpack resources.
To note, in this T-rex file, there is 3 animations packed in NLA tracks, in blender you could go to the dopesheet editor, select actions and which NLA to work on, export to fbx or mdd, unless you decide to stay in blender that is.
There are a few interesting…