In LW 2019-2020 it's giving me problems. The bones aren't not being attached to the mesh and various other issues. I'm a newbie with blender (and rigging in general), so I'm sure I'm doing something wrong but don't know what. I don't like rigging lol
Can anyone look at the model (it's free btw, and a very very nice model to play with) and see if you can get it to work in LW?
Here's a tutorial on the script he uses in Blender to activate the animations in the model.
https://www.youtube.com/watch?v=olXjgV-15AQ (the same principle applies to this model, but you can download the 1.7GB assets to see all the other models in detail)
Here's the single blend robot: https://www.cgtrader.com/free-3d-models/character/sci-fi-character/striker-eureka-pacific-rim-3a074b81-84a6-4b69-9ee9-07ace6d8b368
And the 1.7GB assets full of other PAcific rim models: https://www.cgtrader.com/free-3d-models/character/sci-fi-character/pacific-rim-pack
If you guys could look into the model I'd appreciate it much.
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Prometheus Unlimited - Lightwave & Blender forum
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Trying to import a Pacific Rim robot IK rig from Blender into LW
Trying to import a Pacific Rim robot IK rig from Blender into LW
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I don´t have time to check it this week, maybe next week or after that.
Getting blender rigs over to lightwave is an area I am not versed in( never using),
so it may be difficult, at least for me to advice.