Welll...a lot of things works fairly decently when exporting from Lightwave to Embergen.
Flocking can be set up so you can get that over to Embergen as well, though it requires some workaround since the flocking system will not be recognized otherwise directly upon fbx export.
-Painting vertex maps works..
-Mdd baking works, so you do not have to worry about any bone setup in embergen, though it is limited to alembic and not being able ot paint vertex maps, which is only possible today with the fbx export.
- Nodal motion works
- FX motion works.
- Envolope channel modifiers work,
-Particle system works partially, but only same amount of particle generation.
-Flocking particle system works, with some workarounds.
-Displacement maps works, animatable.
-Nodal displacement works, animatable.